It felt right to come back in, root around, and share what we unearthed about this beautiful-yet-bleak world with everyone. The faded whisper of allure of this world we built transformed into a clarion call through the years. Why did we decide to return to that universe? ![]() It will share threads, aesthetics, lore and other recognizable elements, but will be a new game driven by new designs. It is set in the universe of Hyper Light and is its own story. Hyper Light Breaker is neither a sequel nor a prequel to Hyper Light Drifter. We hope to continue to inspire and amplify your work!Īs we approach Early Access for Breaker, we’d love to get you all more involved, so please send your thoughts, feedback and anything else you’d like to share with us! Speaking of Breaker… Our aim going forward will be to continually engage with our wonderful players through regular blog posts, content drops, streams, events, contests, and perhaps even some in-person affairs! As a team, we’re continually in awe of the creators who connect with our projects: the artists, students, musicians, developers, designers, writers, streamers, speedrunners, and more who make up our incredible and diverse community. We will also continue be a multi-project studio, so keep a look out for more new stuff from us in the not-too-distant future (*eyes dart around, looks over shoulder, gazes at the ground blushing and giggling*). We’ve decided, following the (we hope) exciting announcement of Hyper Light Breaker, to return to a more community-focused development process. In the end, we released a project we’re incredibly proud of, but the process deviated heavily from how we did things with Hyper Light Drifter, and ultimately, how we want to do things in the future. With Solar Ash we were trying something new working with a publisher for the first time, transitioning from 2D to 3D, and mostly working in a vacuum. ![]() This time around we didn’t wait such a long time to drop more info on a new game.
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